![]() The combat feels more fast-based than games like Demon’s Souls or even Dark Souls and i’m getting a Bloodborne vibe with the overall design. Based on the studios Youtube channel, the folk at OverBorder have been working on this title for around 2 years. When you die, you leave behind ‘memories’ and you will have to try to retrieve these in your next life or risk losing them forever.Thymesia is currently in development by a 7-man team over at OverBorder, and just recently found a publishing partner - Team17. Q: How does death work in Thymesia? Does Corvus lose progress, currency, or anything else?Ī: Thymesia is a very traditional Souls-like in this sense. The other systems in the game just make this easier. Our goal was the make sure it was possible (albeit, very difficult) to complete the game with a naked, level one Corvus. We don’t want to force players to use any specific weapon. Is that possible in Thymesia, or are there enemies that require you to change your playstyle for you to defeat them?Ī: You cannot change weapons in Thymesia but you can cast and use different plague weapon abilities throughout the entire game. Q: Let's say a player wants to use a specific weapon category or ability throughout the whole game. A fight that was almost impossible before can be much more manageable with the right potion. Q: Is there crafting in the game? If so, do players have a degree of freedom on how it works?Ī: Players can craft potions in-game with varying effects that can help turn the tide of a battle. There are also different talents, for example, you can chain together longer combos to deal more damage, regenerate feathers faster, use ranged projectiles that can interrupt enemies and keep them at bay, or even replace your parry with a defense buff so that you don't need to worry about timing. These affect values such as health points, attack power, energy, etc. One of these is the different stats that can be increased as you level up. Q: How does build customization work? What options do players have?Ī: There are many systems that can affect the builds in Thymesia. RELATED: What to Expect From the Elden Ring Closed Network Test Corvus’ build can be customized in order to suit different playstyles or to prepare for the enemies and bosses the player encounters throughout their journey. ![]() You can approach each enemy differently and wait to react to their attacks, or you can attack first, forcing them to counterattack and opening them up for a parry. We wanted the combat experience to feel different from typical Souls-like games, more fluid and flexible than the slower, deliberate combat the sub-genre is known for. ![]() You also drop them when you die and can recover them if you manage to make it back to the same spot you perished. Q: What do you think are the most Souls-like features in the game? Which ones are the least?Ī: There’s an in-game currency called ‘memory shards’ which you collect throughout the game and use to level up Corvus. From here, we came up with the enemy counter and special attacks – attacks the player cannot stop and will need to dodge or use a feather attack to interrupt. That decision made it much more challenging for us to design combat, since the player can do whatever they want, and we needed to come up with a way to allow players to plan their moves strategically instead of just spamming attacks. Q: Was the game always meant to be played without a stamina bar? How do you think this choice affects gameplay?Ī: Yes, we have always loved the idea of a Souls-like game with fluid combat, so at the beginning of development, we knew we didn’t want to use a stamina bar to limit or dictate what the player can or should do. On average, we each have about three years of experience in games. Q: Was there any other project you worked on prior to Thymesia?Ī: Thymesia is our first project as a team, but we have all individually worked on other games before from all over the industry.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |